SigmaVulcan
New member
I have this problem, that the character wobbles for- and backward until it stands still, even after stopping to press any keys. The video (https://streamable.com/0o817k) shows the problem, even when only pressing left or right. This does happen in Thirdperson-Combat but not in Thirdperson-Adventure. It happens in the demo scene and also when setting up a completely fresh character. I am using latest macOS, unity 2019.4.0.1f LTS and the latest opsive UCC. Any ideas on how to solve this?
—> I am seeking to have this tps combat movement working with a very smooth and responsive reaction time: I want everything to stop as soon as I stop pressing keys. How can I accomplish this?
I have tried to solve it by deactivating the following Abilities: "Quick Start", "Quick Stop", "Stop Movement Animation". This lead to no success. Furthermore I have deactivated "Use Root Motion Position" which solved the wobbly movement stopping. However I would like to use Root motion. (And after stopping root motion the character slides a few inches further even after the animation and my keypresses stopped. But this seems like another problem.)
—> I am seeking to have this tps combat movement working with a very smooth and responsive reaction time: I want everything to stop as soon as I stop pressing keys. How can I accomplish this?
I have tried to solve it by deactivating the following Abilities: "Quick Start", "Quick Stop", "Stop Movement Animation". This lead to no success. Furthermore I have deactivated "Use Root Motion Position" which solved the wobbly movement stopping. However I would like to use Root motion. (And after stopping root motion the character slides a few inches further even after the animation and my keypresses stopped. But this seems like another problem.)