I want the third person combat face direction with mouse look, but at the same time I want the adventure run style. So the only thing I want from adventure is the smooth transition from directional change while running since it only uses the forward input animation and translates it to every direction.
When I use the combat style so that I can get the face direction feature, I also replaced all of the run backwards, left and right with my forward animation multiplied and edited with each direction having a root transformation offset difference for forward left right and backward left right as well as backward. When done this way it looks unnatural when transitioning between each of the directions. Very robotic. The adventure style looks so smooth.
How can I get the combat style to use only one run animation for every direction like the adventure style?
When I use the combat style so that I can get the face direction feature, I also replaced all of the run backwards, left and right with my forward animation multiplied and edited with each direction having a root transformation offset difference for forward left right and backward left right as well as backward. When done this way it looks unnatural when transitioning between each of the directions. Very robotic. The adventure style looks so smooth.
How can I get the combat style to use only one run animation for every direction like the adventure style?