Third Person Camera should not rotate the character

chameleon

New member
I use 1st person. But when the player interacts with an object, I switch to 3rd person view. Which viewtype do I have to use so that the player is not rotated by the 3rd person camera while it is performing the interact animation. If I remembered correctly, you could set in V2 in the viewtype whether the character should rotate. But how do you realize that in V3?
 
You can do the same in version 3. You want to use the Adventure View and Movement types.
 
Thank you very much justin i managed it. I didn't focus on the movementType.

As a result, I now have another problem. With the transition from third to first everything looks very good. But in the transition from first to third, the head is faded in too early, so the camera is in the head for a few frames. What am I doing wrong? Where can you set the timing for the material swapper?
Bildschirmfoto 2023-04-25 um 17.58.56-min-2.png
 
That's a scary pic :eek:

Instead of the Material Swapper you're looking for the Object Fader component. This is on the camera and you can set the fade distance.
 
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