Thank you for your reply I'll try.Judging by the model it looks like you made your own shotgun, just compare the generic reloader module from your shotgun and the Shotgun Weapon prefab from UCC and see if anything's different. You can also copy paste the whole Shootable Action component from the demo shotgun onto yours and see if it works perfectly.
Still no, the shotgun created can shoot, but it cannot be reloaded, once it is loaded ... The shotgun won't shoot again, Justin should check the shotgun code, this question is really weird.Judging by the model it looks like you made your own shotgun, just compare the generic reloader module from your shotgun and the Shotgun Weapon prefab from UCC and see if anything's different. You can also copy paste the whole Shootable Action component from the demo shotgun onto yours and see if it works perfectly.
I just tried it and it still doesn't work, now I can only hope that Justin will see it and fix it in the next update.@Cheo is right onto it I think, check the animation event is being fired, or uncheck the Wait For Animation Event bool under the reloader modules Reload Complete Event foldout.
Hold on, there's one more thing that slipped my mind - it seems that the reloading issue occurs not only when you're aiming but also not moving, if you're reloading while aiming and moving then the reloading should be correctly animated. Can you please confirm that before trying the fix I showed you @cangcloud
Also the incorrect transition may not necessarily be the third one, check for all three.
Edit : dammit there must be something else than the aiming condition of course because it has be true at this point - not a bad thing to add it though. Lemme check again.