I'm needing a text field for Attribute Monitor. Or at least a call back for it. But idk seems in this case be better to just add the text field. Have it ignore it if its left empty
Ton of games show health amount though and not just as a slider. Specially first and third person shooters. Infact I cant even think of a shooter that shows health as a slider. It's always just a number.
It uses a monitor script for any attribute. Which is amazing. Which most likely uses an event.
But I just thought of a better way to add the text option instead of duplicating the monitor script. I could probably just add a component and add the event its using. I'll figure something out.
Text seems to me it would be a super common usage though.