Haytam95
Active member
Hi!
I'm still coding the integration between Wwise and Ultimate Character Controller. Currently I'm working with footsteps and it's already working!
Just had to extend the SurfaceEffect class
I would like to request to set these methods as "virtual", so I can override them when I extend from SurfaceEffect class .
(Currently I had to modify the source file)
I'm still coding the integration between Wwise and Ultimate Character Controller. Currently I'm working with footsteps and it's already working!
Just had to extend the SurfaceEffect class
I would like to request to set these methods as "virtual", so I can override them when I extend from SurfaceEffect class .
C#:
public void SpawnFootprint(RaycastHit hit, Vector3 gravityDirection, float timeScale, GameObject originator, bool spawnDecals, Vector3 footprintDirection, bool flipFootprint)
public void Spawn(RaycastHit hit, Vector3 gravityDirection, float timeScale, GameObject originator, bool spawnDecals)
(Currently I had to modify the source file)
Last edited: