GorkaGames
Member
Surface Manger works great detecting the different textures and the Surface Identifier. Congrats for the nice work. But would be possible for water surface to detect when the water is made of a water plane, instead of the texture? Usually all of the water renders are just a water plane that you add to the scene.
I have tried to add the Surface Identifier to one of them and it doesn't work.
Any plan or workaround to use the water planes as reference to the Surface Manager?
Thanks
I have tried to add the Surface Identifier to one of them and it doesn't work.
Any plan or workaround to use the water planes as reference to the Surface Manager?
Thanks