On both, on edit and on play mode, when I select my AI objects with TPC.
Now I see what I have errors on debug:
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Editor.Inspectors.Inventory.ItemSetManagerBaseInspector.OnItemSetStateListDraw (UnityEngine.Rect rect, System.Int32 index, System.Boolean isActive, System.Boolean isFocused) (at Assets/Opsive/UltimateCharacterController/Editor/Inspectors/Inventory/ItemSetManagerBaseInspector.cs:470)
UnityEditorInternal.ReorderableList.DoListElements (UnityEngine.Rect listRect, UnityEngine.Rect visibleRect) (at <7ca9a09aeae542ab86253a551b1c89a0>:0)
UnityEditorInternal.ReorderableList.DoList (UnityEngine.Rect rect, UnityEngine.Rect visibleRect) (at <7ca9a09aeae542ab86253a551b1c89a0>:0)
UnityEditorInternal.ReorderableList.DoList (UnityEngine.Rect rect) (at <7ca9a09aeae542ab86253a551b1c89a0>:0)
Opsive.Shared.Editor.Inspectors.StateSystem.StateInspector.DrawStates (UnityEditorInternal.ReorderableList reorderableList, UnityEditor.SerializedObject serializedObject, UnityEditor.SerializedProperty states, System.String selectedIndexKey, UnityEditorInternal.ReorderableList+ElementCallbackDelegate drawCallback, UnityEditorInternal.ReorderableList+AddCallbackDelegate addCallback, UnityEditorInternal.ReorderableList+ReorderCallbackDelegate reorderCallback, UnityEditorInternal.ReorderableList+RemoveCallbackDelegate removeCallback) (at Assets/Opsive/Shared/Editor/Inspectors/StateSystem/StateInspector.cs:83)
Opsive.UltimateCharacterController.Editor.Inspectors.Inventory.ItemSetManagerBaseInspector.DrawSelectedItemSet (Opsive.UltimateCharacterController.Inventory.ItemSet itemSet, System.Int32 index) (at Assets/Opsive/UltimateCharacterController/Editor/Inspectors/Inventory/ItemSetManagerBaseInspector.cs:442)
Opsive.UltimateCharacterController.Editor.Inspectors.Inventory.ItemSetManagerBaseInspector.OnInspectorGUI () (at Assets/Opsive/UltimateCharacterController/Editor/Inspectors/Inventory/ItemSetManagerBaseInspector.cs:101)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <772fffca5f8f4126948faf45cfbc3ba4>:0)
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr, Boolean&)