Start use item ability via interaction

I’m setting up a grab attach where when you’re close enough to th grab collider on the enemy to interact, it moves you towards a location and starts the item use ability. I have the ability set up to where as the use start type switches to automataic whenever the interact state is active but for some reason the use ability never activates. Is this due to the interact ability being called at the same time? Is there an alternative way to change an item abilities start method? (You aren’t able to interact with specific abilities via events)
 
The best way to debug this is to place a breakpoint within the Ability.CanStartAbility and see what is preventing the ability from being started. There are a lot of things that can prevent abilities from starting and using breakpoint debugging is the fastest way to dig into it.
 
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