devomage
Member
I've been climbing the UCC mountain daily for about 3 months now. With everything happily working with UCC - here are a few questions/comments.
What is the best way to implement spell casting? Custom weapon or multiple abilities? Both?
Currently, I have overloaded UsableItem similar to ShootableWeapon. A few of the problems I ran into:
I've added a custom event to each animation - but this feels very hacked.
Any suggestions for these 2 questions would be greatly appreciated.
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Other notables:
What is the best way to implement spell casting? Custom weapon or multiple abilities? Both?
Currently, I have overloaded UsableItem similar to ShootableWeapon. A few of the problems I ran into:
- Consumable shouldn't be required. IE Power/Mana regenerates
- ShootableWeapon doesn't allow multiple attributes. IE Power + Fatigue
- ShootableWeapon requires a Projectile. Destructible fits better for most spells. IE creating a 'Wall' spell.
I've added a custom event to each animation - but this feels very hacked.
Any suggestions for these 2 questions would be greatly appreciated.
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Other notables:
- A dedicated video on First person arms would be super helpful
- Can't override SpawnPoint
- Like others have mentioned - you gotta be a pro animator to even look at the Jump ability
- Missing tooltips. I see random missing tooltips in the inspector. IE ShootableWeapon > Item Substate
- Where's the tutorials? Even though this is a 5 star asset - I wouldn't rate above 3 stars because of this. Up from 2 stars, only because I have experience now.
- "using System" often causes errors. IE add "using System" to ShootableWeapon
- It'd be great if you could copy/paste abilities. IE open Demo scene, copy ability. open scene X, paste ability.