Hello @Justin Sir
Sir, I am trying to do something with UCC + BD for Horror AI, it's all seems to working but i have few questions maybe by that implementation i can make it even better hopefully
1) I want to do something like the AI character made via UCC and BD appearing suddenly and then disappearing then again appearing then again disappearing like a tubelight flickering , so for that i can simply write a script that turn on and off the skin mesh renderer of the character in update at some intervals or via coroutines, but i also want to make sure that when character is disappeared then his collider is also off so that no items in the game environment can effect character for example a bullet at that time doesnt harm it because i have a throwable in the game which will harm that character.
2) I am also wondering is it possible when player has equipped cross and is also using the ability of cross (aka showing cross via holding both hands(i will be using dual pistol animations and it's all setup in this case because i dont have appropriate animations, basically when we fire with dual pistols instead of pistol player will be holding cross and no bullets will be fired)) so can it be possible when player is using cross then AI character disappears completely (not just collider and mesh off) and comes back after sometime following his old path/way points and finding the player to kill him... in this if player doesnt uses throwable (to defeat AI) or the cross to make him run away then AI will kill the player
I hope i have explained properly ?? Please let me know if any confusions
Thank you so much Sir
Sir, I am trying to do something with UCC + BD for Horror AI, it's all seems to working but i have few questions maybe by that implementation i can make it even better hopefully
1) I want to do something like the AI character made via UCC and BD appearing suddenly and then disappearing then again appearing then again disappearing like a tubelight flickering , so for that i can simply write a script that turn on and off the skin mesh renderer of the character in update at some intervals or via coroutines, but i also want to make sure that when character is disappeared then his collider is also off so that no items in the game environment can effect character for example a bullet at that time doesnt harm it because i have a throwable in the game which will harm that character.
2) I am also wondering is it possible when player has equipped cross and is also using the ability of cross (aka showing cross via holding both hands(i will be using dual pistol animations and it's all setup in this case because i dont have appropriate animations, basically when we fire with dual pistols instead of pistol player will be holding cross and no bullets will be fired)) so can it be possible when player is using cross then AI character disappears completely (not just collider and mesh off) and comes back after sometime following his old path/way points and finding the player to kill him... in this if player doesnt uses throwable (to defeat AI) or the cross to make him run away then AI will kill the player
I hope i have explained properly ?? Please let me know if any confusions
Thank you so much Sir