Hey everyone,
Enjoying UCC so far but ran into a oddly strange yet simple issue.
Running into a strange issue which seems fairly easy to resolve but not sure why this is only happening with the Opsive character controller and not with the other character controllers I've used.
When my character interacts with a soccer ball that has a rigidbody on it and interpolation set to Interpolate, the ball begins to jitter on screen:
Note that the character's locomotion is set to FixedUpdate.
I was able to resolve this jitter by changing the character's locomotion to Update instead and here is the result:
Here is the soccer ball's rigidbody for reference:
Now I have two questions:
Is there a better way to address this issue? This issue only happens when the camera is in motion. If I disable the camera scripts and keep the camera static, and my character is in FixedUpdate or Update mode, there are no jitter issues when the soccer ball is kicked.
Would setting it to update cause the character to behave differently on people's computer's with different frame rates? I'm not sure if setting the target framerate and character's locomotion to update just to resolve this is a good solution in the long run.
Enjoying UCC so far but ran into a oddly strange yet simple issue.
Running into a strange issue which seems fairly easy to resolve but not sure why this is only happening with the Opsive character controller and not with the other character controllers I've used.
When my character interacts with a soccer ball that has a rigidbody on it and interpolation set to Interpolate, the ball begins to jitter on screen:
Note that the character's locomotion is set to FixedUpdate.
I was able to resolve this jitter by changing the character's locomotion to Update instead and here is the result:
Here is the soccer ball's rigidbody for reference:
Now I have two questions:
Is there a better way to address this issue? This issue only happens when the camera is in motion. If I disable the camera scripts and keep the camera static, and my character is in FixedUpdate or Update mode, there are no jitter issues when the soccer ball is kicked.
Would setting it to update cause the character to behave differently on people's computer's with different frame rates? I'm not sure if setting the target framerate and character's locomotion to update just to resolve this is a good solution in the long run.