Thanks for your answer. I have already tried to do it in this way yesterday. But that has problems:Hello. I tried to make the camera follow the player at jumping in a smooth way, but get stuck.
I want to make something similar to The Witcher 3 camera jump behaviour [Link].
So I want that the camera follows the character, but be smoothed at Y axe. Can you help? Thanks
Thanks, I think I will make a moving camera anchor.This will require you to subclass or create your own ViewType.