Hello,
I have a very simple behavior assigned to a GameObject which randomly patrols between 5 points (see below picture)...
The GameObject itself is a spawn point and runs a script to spawn enemies, this script does not call or acknowledge BD and is not part of the behavior tree.
When the spawn script calls the first time and an enemy spawns, the behavior stops and the GameObject ceases the patrol behavior and will not continue to move. I've tried changing the abort type of the sequence to each of the different settings with no luck on getting this issue to resolve itself.
Any assistance on getting this to work would be greatly appreciated.
Thanks in advance.
I have a very simple behavior assigned to a GameObject which randomly patrols between 5 points (see below picture)...
The GameObject itself is a spawn point and runs a script to spawn enemies, this script does not call or acknowledge BD and is not part of the behavior tree.
When the spawn script calls the first time and an enemy spawns, the behavior stops and the GameObject ceases the patrol behavior and will not continue to move. I've tried changing the abort type of the sequence to each of the different settings with no luck on getting this issue to resolve itself.
Any assistance on getting this to work would be greatly appreciated.
Thanks in advance.