Shooting Physics (via ShootableWeapon)

omniagames

New member
From what it looks like you are using Raycasting to track whether something was hit with the shootable weapon. I'm curious as to the repercussions of this, as I am still trying to learn about the different types of shooting/damage designs out there.
For instance, when using Raycasting, does that mean that it's going to be instantaneous collision/damage regardless of where the target object is?
Also, does this mean that there are no physics applied to the bullet? (such as bullet drop)

Also, is there something else used in the case of the RPG launcher?

More curious than anything as I'm digging through the code
 
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