Hi there!
Is there some way of modifying an ability's Attribute Modifier amount while the ability is running?
Directly setting the m_AttributeModifier.Amount won't work, it's only taking the amount from when the ability starts. Changing the m_AttributeModifier.Amount in the Ability's Update() won't work either : /
Is there some way of modifying an ability's Attribute Modifier amount while the ability is running?
Directly setting the m_AttributeModifier.Amount won't work, it's only taking the amount from when the ability starts. Changing the m_AttributeModifier.Amount in the Ability's Update() won't work either : /