Hello !
I have a bit of an issue with 'seek'.
Sometimes, everything will just works as intended, my enemy will spawn, and will 'seek' the target like it is supposed to do.
Sometimes, it will spawn and just sit there and not perform the task, and when I look up the behavior tree, the 'seek' task is considered success, which is wrong since the target is still not within reach ( enemy just spawned, I don't know if that's a refresh bug or something )
What could I do to solve this issue ?
Thanks !
I have a bit of an issue with 'seek'.
Sometimes, everything will just works as intended, my enemy will spawn, and will 'seek' the target like it is supposed to do.
Sometimes, it will spawn and just sit there and not perform the task, and when I look up the behavior tree, the 'seek' task is considered success, which is wrong since the target is still not within reach ( enemy just spawned, I don't know if that's a refresh bug or something )
What could I do to solve this issue ?
Thanks !