Running a behavior tree after the object is destroyed

Hi, I'm new with behavior tree. I want to ask is it possible to have an object with behavior tree still run its behavior tree after it is destroyed or disabled?

For example in our game, we have a box that will do some tasks after it is destroyed such as spawning another item or play a specific vfx by using behavior tree.
 
No, the behavior tree's lifecycle is dependent on the MonoBehaviour so if the MonoBehaviour is destroyed/disabled then it won't run anymore. In your case I would have the behavior tree on an outside manager GameObject.
 
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