To avoid having mutliple (hundreds) of states on my viewtype, i was wanting to scatter presets around the scene and use these to populate the values on the preset used in the viewtype. I was able to scatter them and write their values to a single PersistablePreset in the project, but i failed in appying this preset to the state in the ViewType (changing the preset is insufficient presumably because it is cached or similar, sorry for ignorance).
I assume this is possible, could you please point me in the direction of how to update the preset on a state or reload it entirely from file (I dont even need to change the preset if i can reload it)?
In its simplest term, if i have one or a few states on the viewtype and wish to repeatedly load a different preset on demand for game area specific into one of those states...
Thanks,
I assume this is possible, could you please point me in the direction of how to update the preset on a state or reload it entirely from file (I dont even need to change the preset if i can reload it)?
In its simplest term, if i have one or a few states on the viewtype and wish to repeatedly load a different preset on demand for game area specific into one of those states...
Thanks,