Revive Location

MarkusKer

Member
Hello,

is there an option where i can make the character revive at the position tye rigidbody is located?
i have an explosion and if the character dies the rigidbody gets pushed faraway. If i revive the rigidbody gets reset to the location i died and the revive ability also starts there.

Thakns,
Markus
 
Right now that type of spawning isn't supported but you can make SpawnPoint.GetPlacement a virtual method. From there you'll be able to subclass SpawnPoint and override that method to return a custom spawn point location. I'll make that virtual change as well.
 
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