[Request] HFSM + BT

nrvllrgrs

New member
Admittedly, I'm probably late to the party. But I think it would be awesome if Behavior Designer 2 was built off of Unity's visual scripting package. It has a script machine and a state machine. Behavior Designer 2 could be a behavior machine. Developers could run different behaviors based on the state. FSM more clearly communicate transitions between states then BTs.

And who knows, if done this way maybe it could gain all the benefits of generating nodes on public methods.
 
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