LethDavidson
Member
Howdy!
I'm extremely happy that the puppetmaster integration is out, I've been eager to integrate the two for months. Thank you! However, the demo out of the box acts very oddly as the character just wiggles hard in place and contorts when moving. I'm attempting to set up my own from scratch, but i admit the instructions are a bit dense and i'm not quite clicking with them. Would it be possible to record a quick vid about putting the two together, as it's a pretty complex setup and seeing it would help make the process click.
I've ensured that the ragdoll and collision layers are made and set to not mess with eachother as well. I've also applied various humanoid puppetweight presets, but it wigs out with them on or off regardless.
Edit:
So i have two vids; the first is just the demo running. I've ran it on a fresh project, i've ran it with it's defaults, and i've ran it after reassigning layers to ensure everything's tagged properly, it all does whatever this is. It runs a bit long but the back half is largely me showing off the setting and to show that it should all be good, but isn't.
The second vid is what happens when i create a character following the instructions. I included my hands to show that i'm not touching anything, so god knows what physics weirdness is pulling it apart. It doesn't do THIS until i assign both the puppet and master in the puppet ability, but without them i can't move so all kinds of movement seems to break this thing hard. this one also runs long but mostly because it was just weird af to look at, and in the back half it DOES stop freaking out only to freak out more the moment i try to move it.
I also made ragdoll/collsions not impact subcharacter layers as well, just to see if that helped, and it didn't.
big edit:
So i followed the advice in this thread of adding ragdoll to the solid objects layer, adn for my own opsive character this fixes the wild automatic swinging, but there still is weird jitters on movement but it's at least a more stable place to work from. This does not however fix the included demo scene, which is still all kinds of busted as far as i can tell.
I'm extremely happy that the puppetmaster integration is out, I've been eager to integrate the two for months. Thank you! However, the demo out of the box acts very oddly as the character just wiggles hard in place and contorts when moving. I'm attempting to set up my own from scratch, but i admit the instructions are a bit dense and i'm not quite clicking with them. Would it be possible to record a quick vid about putting the two together, as it's a pretty complex setup and seeing it would help make the process click.
I've ensured that the ragdoll and collision layers are made and set to not mess with eachother as well. I've also applied various humanoid puppetweight presets, but it wigs out with them on or off regardless.
Edit:
So i have two vids; the first is just the demo running. I've ran it on a fresh project, i've ran it with it's defaults, and i've ran it after reassigning layers to ensure everything's tagged properly, it all does whatever this is. It runs a bit long but the back half is largely me showing off the setting and to show that it should all be good, but isn't.
The second vid is what happens when i create a character following the instructions. I included my hands to show that i'm not touching anything, so god knows what physics weirdness is pulling it apart. It doesn't do THIS until i assign both the puppet and master in the puppet ability, but without them i can't move so all kinds of movement seems to break this thing hard. this one also runs long but mostly because it was just weird af to look at, and in the back half it DOES stop freaking out only to freak out more the moment i try to move it.
I also made ragdoll/collsions not impact subcharacter layers as well, just to see if that helped, and it didn't.
big edit:
So i followed the advice in this thread of adding ragdoll to the solid objects layer, adn for my own opsive character this fixes the wild automatic swinging, but there still is weird jitters on movement but it's at least a more stable place to work from. This does not however fix the included demo scene, which is still all kinds of busted as far as i can tell.
New PuppetMaster Integration (Bug and Instruction addition)
@Justin Can you verify the following please: Addition to instructions: After point 13. Subtract the “Ragdoll” layer on the “Solid Objects Layer” mask in the CharacterLayerManager component on the character. (or else character acts strangely) Bug: When you change puppet to "Dead" in the...
opsive.com
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