Replacing Start/Stop/Quick-Turn Animations

r4opsive

Member
Hi,
I'm attempting to replace the start/stop/quick-turn animations with Kubold's pistol/rifle/movement animset pro animations. The problem I get, is that the player freezes after these animations play. I mean, you have to make the player jump or perform some other action, he doesn't continue from "start walking" to "continuously walking" fluidly, but freezes after the start walking animation completes. Someone on Discord said to look at the animator events for the animations I'm trying to replace. I checked that (I think), and don't see anything in the original animations, nor Kubold's.

I don't know how to upload a larger video file on this forum. The video I posted on Discord can be found here:
 
Sorry! I accidentally put this under behavior designer > questions instead of ultimate character controller > questions. How can I move this thread? Or could the admin help me do that?
 
Top