Remove Rotator Script from spawned items in scene

I would like to remove the rotator from items that are spawned into the scene. The hierarchy goes Item pickup clone, item object parent, then the object clone.
The item object parent contains the Rotator (Script). This is causing issues in some of my items that are dropped. The best solution would be to eliminate that
Rotator Script all together.
 

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  • Opsive Rotator Script 01.png
    Opsive Rotator Script 01.png
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The ItemPickup is a prefab.
The ItemObjectParent is a child within that prefab
The BigBomb is another prefab that is spawned within the ItemObjectParent after the ItemPickup is spawned.

So what you probably want to do is remove the Rotator script from ItemObjectParent within the ItemPickup prefab.

You'll find the prefab you are using within the ItemActions.
Check out this post by MiMi, he was looking for that also and found it:
 
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