Video:
As you can see, raycast seems to stay active outside object, in this example just the door, boundaries, especially vertical direction (up, down). Colliders and mesh itself should be fine since this was working with my own simple raycast script (tag based).
Any idea how I can tweak raycast to be more precise? We have small items hidden between/under other objects, so this would be quite a problem if raycast detection is not accurate.
As you can see, raycast seems to stay active outside object, in this example just the door, boundaries, especially vertical direction (up, down). Colliders and mesh itself should be fine since this was working with my own simple raycast script (tag based).
Any idea how I can tweak raycast to be more precise? We have small items hidden between/under other objects, so this would be quite a problem if raycast detection is not accurate.