UncleFesterson
New member
Hi,
I am trying to get my player character to ragdoll correctly when the ability is activated through a behavior tree. The problem I am encountering is my character will actually ragdoll, but it hovers above the ground when doing so as if there was a collider underneath of it preventing it from touching the ground. The ragdoll upon dying works fine and the player falls on the ground - it’s only when the player hasn’t actually died, but has the ragdoll ability activated. I’ve tried messing around with the active/inactive layers using Character and Subcharacter layers too but no luck so far.
I am trying to get my player character to ragdoll correctly when the ability is activated through a behavior tree. The problem I am encountering is my character will actually ragdoll, but it hovers above the ground when doing so as if there was a collider underneath of it preventing it from touching the ground. The ragdoll upon dying works fine and the player falls on the ground - it’s only when the player hasn’t actually died, but has the ragdoll ability activated. I’ve tried messing around with the active/inactive layers using Character and Subcharacter layers too but no luck so far.