visiblenoise
New member
I think there's a bug in QuickStop.cs - it overrides
The issue was that it was not working with the Nav Mesh Agent Movement ability, which doesn't manipulate RawInputVector.
Sorry if this is fixed already, I'm on 2.4.4 and didn't see this mentioned in release notes since then.
UseRawInput
to be false, but when it checks the input in CanStartAbility()
, m_CharacterLocomotion.RawInputVector
is always used. It should probably be using m_CharacterLocomotion.InputVector
and/or checking UseRawInput
.The issue was that it was not working with the Nav Mesh Agent Movement ability, which doesn't manipulate RawInputVector.
Sorry if this is fixed already, I'm on 2.4.4 and didn't see this mentioned in release notes since then.