Question on weapon damage colliders

mostlyhuman

Member
Are the colliders open during the entire animation like when a sword swings? Would it be possible to use animation events to tweak when the damage colliders are active then go inactive based on the flow of the action? For instance if a guy raises a sword above his head with two hands then strikes downward, i wouldnt want the damage colliders on the weapon to cause damage until its on its way down. Thanks in advance.
 
The colliders will react after the CanHitDelay specified on the MeleeWeapon. This delay is started after the item the item starts to be used. You can also set a minimum Y/Z offset on the melee hitbox for each collider which will allow you to tweak the valid hit times.
 
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