Puddle water splashes

johnlondergan

New member
I have the Surface Manager working fine but in some instances, where puddles are they have used the same textures on the terrain and have a water mesh over it.
I could add a mesh collider to the puddle and stream water meshes but I didn't want things to be able to be placed on top of them or walked on it, block raycasts, etc - so how do we play water surface effects on water meshes? Can we make the water's mesh collider a trigger instead for the footstep detect to work or is there some other way?
 
Add a trigger to your water, and add a state trigger to the water that sets a state like "InWater". Then create a "InWater" state preset on the character foot effect component that assigns a different surface impact. I am doing it this way in my project.
 
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