I am not the kind of Vector3 or more person.
I tried hard to understand, but am totally messed up.
Hopefully somebody can help me please.
My default camera ist the Pseudo3d and is anchored on the character, all well.
Now I want to mark a target to view at without changing the position of the camera relative to the character.
But everything I tried had weird results with not showing the target at all or rotating the camera around.
The prebuild LookAt does not serve me well, because it is a bit random where the camera is positioned, especially when looking at different targets without moving back to character based camera.
I tried hard to understand, but am totally messed up.
Hopefully somebody can help me please.
My default camera ist the Pseudo3d and is anchored on the character, all well.
Now I want to mark a target to view at without changing the position of the camera relative to the character.
But everything I tried had weird results with not showing the target at all or rotating the camera around.
The prebuild LookAt does not serve me well, because it is a bit random where the camera is positioned, especially when looking at different targets without moving back to character based camera.