Hello,
I have the UFPM package and I currently have a physics issue. I have an object with a Rigidbody that needs to be affected by gravity but should not be able to be pushed around by the Nolan character. increasing the mass of the object makes no difference nor does decreasing the mass of Nolan. Is there a way to keep this object non kinematic while not being able to be pushed?
Edit: I've also found that that increasing mass only works if the object in question is on the default layer. My game is doing some things that require multiple layers, but I might be able to set some things to default if there is no other solution.
I have the UFPM package and I currently have a physics issue. I have an object with a Rigidbody that needs to be affected by gravity but should not be able to be pushed around by the Nolan character. increasing the mass of the object makes no difference nor does decreasing the mass of Nolan. Is there a way to keep this object non kinematic while not being able to be pushed?
Edit: I've also found that that increasing mass only works if the object in question is on the default layer. My game is doing some things that require multiple layers, but I might be able to set some things to default if there is no other solution.
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