Just wondering what setting I adjust to prevent my character in Pseudo 3D mode from walking on an angle every time he rotates? In other words, he's walking only on the Z but every time I rotate to left or right, his rotation places him not on the same Z axis, so very subtlety he ends up closer to the camera.
My setup is:
Character: 3rd person Pseudo 3D
Root Motion Position
Allow Depth Movement is off
All constraints are checked on Rigidbody
Look in Move direction
Thank you!
My setup is:
Character: 3rd person Pseudo 3D
Root Motion Position
Allow Depth Movement is off
All constraints are checked on Rigidbody
Look in Move direction
Thank you!