Prevent Character from angling on rotation in Pseudo 3D

Shizane

New member
Just wondering what setting I adjust to prevent my character in Pseudo 3D mode from walking on an angle every time he rotates? In other words, he's walking only on the Z but every time I rotate to left or right, his rotation places him not on the same Z axis, so very subtlety he ends up closer to the camera.

My setup is:

Character: 3rd person Pseudo 3D
Root Motion Position
Allow Depth Movement is off
All constraints are checked on Rigidbody
Look in Move direction

Thank you!
 
It sounds like you should add the Restrict Position or Restrict Rotation ability - take a look at the demo scene for an example.
 
Hey Justin thanks,

I enabled that and played with it but he's still gradually moving on an angle upon rotating left or right.

My character moves forward/backward on the X and if you press A he moves left, D moves him right, space is jump of course.

What Restriction and/or offset would I use here? I've tried 90, -90, 180, -180 etc...

Thanks so much.
 
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