Jim the Hermit
Member
How does the player press an elevator button in the game? (I can't run the demo yet) What key is the use button and how does the elevator button knows when it's pressed?
The demo doesn't include an elevator but you can use the interact ability for this. Take a look at this page:
Interact - Opsive
The Interact ability is a versatile ability that allows the character to interface with another object within the scene. Examples include opening a door or . . .opsive.com
The object needs to implement the IInteractableTarget component.I'm not using the moving platform, so what do my doors need to get listed as Element 0 in the Interactable Script?
You can rotate it using the transform tool.Does the green circle of the Ability Start Location suppose to be on the floor? Because I can't rotate it.
This depends on the input button mapping you have set within the Interact ability but by default it maps to the Action button which is F.What key on my keyboard do I press to start the whole thing?
Ok, it didn't show up in the component section and I can't add it because the script class cannot be found.The object needs to implement the IInteractableTarget component.
Rotate the button/switch prefabYou can rotate it using the transform tool.
I don't see where that is. Looking forward to the next videoThis depends on the input button mapping you have set within the Interact ability but by default it maps to the Action button which is F.