Precision body colliders?

johnlondergan

New member
I want to more or less get rid of the main capsule collider and only use arms, head, legs individual colliders (ragdoll coliders basically) for both melee and ranged attack hit detection..
I suppose that I could make the main capsule collider small and just cover the legs or something but was wondering if I am missing something. The other problem is that during animations the main collider doesn't move, so someone can shoot you even though your body is not where the collider is.
 
Why do you want to get rid of the collider? Have you enabled root motion? This could explain why your capsule is not moving.
 
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