Potential bug with blocking player input, only when running build

Tapticc

New member
1444

Hello, I have an ability called Build which I trigger manually in code. This blocks player movement as I am using the same mouse /keyboard inputs to move a camera around the scene. Setting the ability Build to active works well in the Unity editor and setting the ability to no longer active restores player input correctly within the Unity editor as well. If I then build the project as PC/Windows, the exact same scene and code is not blocking the positional and rotational inputs and I can't figure this out, can somebody please help?
 
I've tried this in a new project with the same code and it works, so must be something within my main project. Will close this forum post.
 
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