devomage
Member
If my game has a "full match", it could have 39 players and up to 16 bots (4 per team). Last night I added the 16 bots (spawned and idle only) and it killed my frame rate. I don't even know where to start, but clearly it is UCC (animator?) related. With the exception of a few Debug.Log calls that could be removed; I don't really have anything that is a performance related red flag.
I would really like to extend the player count to 100, with a "last man standing" theme. This now doesn't look realistic. I could be quick to blame the demo animator - but, what if my final animator is similar?
Advice would be appreciated.
I would really like to extend the player count to 100, with a "last man standing" theme. This now doesn't look realistic. I could be quick to blame the demo animator - but, what if my final animator is similar?
Advice would be appreciated.