I didn't see an existing integration with Polarith's AI tool.
Disclaimer: I haven't opened the product.
I watched the videos, analyzed the structure, and determined I was interested in their implementation.
I was reading through BD Movement Pack, and there was the topic of it working in 3D space: https://opsive.com/support/documentation/behavior-designer-movement-pack/
It seemed to me, from what I saw and the architecture it implied, these chaps might have something.
If these guys are going to be around (even more likely if they integrate with others), and the base is good, it could be very applicable to UCC and BD.
UCC chars would instantiate a "flyer" prefab when flight is invoked, in my imagining of things.
If you aren't interested, or don't get around to it before I work on flight, I'll probably get stuck with it; Dragons gotta fly, ya know.
However, if you don't make a flight pack, I can't buy it...so, there is that.
Additionally, it will be harder for me grumble about your convoluted, though extremely performant, implementation, receive professional support on the topic, whilst laying the burden of the unity update on you, if you don't.
Disclaimer: I haven't opened the product.
I watched the videos, analyzed the structure, and determined I was interested in their implementation.
I was reading through BD Movement Pack, and there was the topic of it working in 3D space: https://opsive.com/support/documentation/behavior-designer-movement-pack/
It seemed to me, from what I saw and the architecture it implied, these chaps might have something.
If these guys are going to be around (even more likely if they integrate with others), and the base is good, it could be very applicable to UCC and BD.
UCC chars would instantiate a "flyer" prefab when flight is invoked, in my imagining of things.
If you aren't interested, or don't get around to it before I work on flight, I'll probably get stuck with it; Dragons gotta fly, ya know.
However, if you don't make a flight pack, I can't buy it...so, there is that.
Additionally, it will be harder for me grumble about your convoluted, though extremely performant, implementation, receive professional support on the topic, whilst laying the burden of the unity update on you, if you don't.