DanielGerberApps
Member
Hello! I've set up a state on the player's Attribute Manager where the Auto Update Value Type is set to "Decreasing" and I set this state when the player collides with a certain object. All of this is working, however the player does not die when its health is less than or equal to zero. I've reviewed the documentation at the link below, and while I could write a new component that listens for the OnDeath event, I am not sure this is the best approach. Is there a simpler way to accomplish this?
Thanks!
Thanks!