Skermunkel
Member
I seem to be having trouble getting a 2nd instance to join an existing room, where the room gets created just fine and the first player spawns and works fully, with the 2nd instance it states that it is joining an existing room but when the scene loads I can't see the 1st Player only the 2nd Player (the 1st instance can't see the 2nd Player either) and the Player falls through the floor at first, then when it respawns it gets stuck in a wall and none of the weapons want to shoot but I can turn and change weapons. This is in the build, running the 2nd instance in the editor, the room is found and joined but the 2nd Player never even gets spawned and I dont see any errors or warnings that could relate to the issue.(edited)
UPDATE 1:
Ok using the Spawn Point mode for Player Prefab spawns as well as moving them to a bit more open placement (no colliders interfering), I can get my 2nd player to spawn correctly now without falling through the floor or getting stuck in the floor. However, neither player can see eachother still and the second player can't shoot any projectiles even though I hear the weapons trying to fire, everything works fine for the player that started the game (except for the 2 players that can't see each other)
UPDATE 2:
Ok, I'm using the Pun Demo Manager script now as well in order to get as close to the DemoRoom's setup as possible, I am just using one Demo Trigger Zone however and one trigger box on my main Arena. But the problem still persists, neither player can see each other and the 2nd Player can't shoot any projectiles even though the weapons are audibly trying to fire.
I also have all of my projectiles set up via the Opsive PUN Object setup and added to the PUN Object Pool. As well as all of my spawned effects have Photon View components and added to the PUN Object Pool.
UPDATE 1:
Ok using the Spawn Point mode for Player Prefab spawns as well as moving them to a bit more open placement (no colliders interfering), I can get my 2nd player to spawn correctly now without falling through the floor or getting stuck in the floor. However, neither player can see eachother still and the second player can't shoot any projectiles even though I hear the weapons trying to fire, everything works fine for the player that started the game (except for the 2 players that can't see each other)
UPDATE 2:
Ok, I'm using the Pun Demo Manager script now as well in order to get as close to the DemoRoom's setup as possible, I am just using one Demo Trigger Zone however and one trigger box on my main Arena. But the problem still persists, neither player can see each other and the 2nd Player can't shoot any projectiles even though the weapons are audibly trying to fire.
I also have all of my projectiles set up via the Opsive PUN Object setup and added to the PUN Object Pool. As well as all of my spawned effects have Photon View components and added to the PUN Object Pool.