Player glides after stoping movement

I don't know if this is multiplayer specific, but when I have 2 players in my room and they watch each other, the character slide when movement is done is a bit too much. Is that from my environment? Is there a way to decrease the amount of slide occurring?
 
It sounds like the animation isn't moving quick enough for the movement. You can adjust the animation damping amount on the PUNAnimatorMonitor.
 
When I change those, it seems like it causes the character to move slower, but it's still not in sync with the other players movement. I see 4 options, is there a specific one that would help with this: (The remote player's movement is during the short time of the animation, but the slide is occurring after. The remote player stops moving right after the animation is over)

 
The PunCharacterTransformMonitor.RemoteInterpolationMultiplier is the parameter that you want to adjust.
 
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