Cheo
Active member
Hello, @Vlaxep said on the discord this afternoon that the Particle Stream Collision particle effect prefab wasn't visible when using the demo Particle Stream magic item on enemy objects. In addition to that, the ray can pass through the red capsules but stops correctly when hitting the ground however, there's something weird about the collision detection and particle length adjustment.
In this video I explain that the looping parameter on the particle effects messes the whole thing and prevents the effect from being visible, but things go crazy when setting it to true as well ! I also give a quick view of my laser module from my game Purple Eye which simply activates an object at the end of the laser if it hits an object, this way of doing may be a better base for what the particle stream is supposed to do on impact.
I hope all that was helpful and that the issue can be fixed for the next update. Thanks in advance.
In this video I explain that the looping parameter on the particle effects messes the whole thing and prevents the effect from being visible, but things go crazy when setting it to true as well ! I also give a quick view of my laser module from my game Purple Eye which simply activates an object at the end of the laser if it hits an object, this way of doing may be a better base for what the particle stream is supposed to do on impact.
I hope all that was helpful and that the issue can be fixed for the next update. Thanks in advance.