freddyatlantis
Member
Hi all,
I've started a fresh project, following the UIS/UCC integration videos.
My character starts with no items in loadout, and there are two item pickups in the hierarchy (one contains an assault rifle with bullets, the other a bow with arrows).
The assault rifle works fine, and can be equipped with the 1 key, as well as with the inventory canvas.
The bow equips fine upon pickup, but if I then equip the assault rifle, I can no longer equip the bow.
Here is what my Inventory Item Set Manager looks like:
So the problem is that Item Set 1 can't be activated (via keyboard, scroll wheel, or Inventory Canvas).
Can anyone give me some direction here?
I've started a fresh project, following the UIS/UCC integration videos.
My character starts with no items in loadout, and there are two item pickups in the hierarchy (one contains an assault rifle with bullets, the other a bow with arrows).
The assault rifle works fine, and can be equipped with the 1 key, as well as with the inventory canvas.
The bow equips fine upon pickup, but if I then equip the assault rifle, I can no longer equip the bow.
Here is what my Inventory Item Set Manager looks like:
So the problem is that Item Set 1 can't be activated (via keyboard, scroll wheel, or Inventory Canvas).
Can anyone give me some direction here?