I understand the Object pool and it's purpose and I'm wondering if the TPC scripts utilitize the pool already.
For example - I set a muzzleflash in the object pool
In the shootable object script, I set the muzzleflash object to the prefab with the same name as it appears in the pool
Will the shootable object use the muzzleflash in the pool?
Thanks
For example - I set a muzzleflash in the object pool
In the shootable object script, I set the muzzleflash object to the prefab with the same name as it appears in the pool
Will the shootable object use the muzzleflash in the pool?
Thanks