Object Fader in URP


Hi, how do I set up objects to fade in URP?

I've already change the _Color to _BaseColor. But the question is that I noticed that the objects can be faded only if they are set to transparency, and then they no longer cast shadows. What should I do if I want to fade a tree, it should still cast shadows.

Thanks !


Staff member
I think that you'll need to create a new shader that allows you to have transparent objects with shadows (if that is possible with URP, I know that their featureset isn't all of way there yet)