Hey, I'm having difficulty tracking down the cause of this bug. The data looks normal to me. It's throwing a NullReferenceException on the InventoryCanvas.
It appears to go away when deleting "Chest Menu" so i'm assuming that's the root cause.
It appears to go away when deleting "Chest Menu" so i'm assuming that's the root cause.
Code:
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateInventorySystem.UI.Grid.GridEventSystem.Initialize (UnityEngine.Vector2Int gridSize) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Grid/GridEventSystem.cs:105)
Opsive.UltimateInventorySystem.UI.Grid.GridBase.Initialize (System.Boolean force) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Grid/GridBase.cs:184)
Opsive.UltimateInventorySystem.UI.Grid.GridGeneric`1[T].Initialize (System.Boolean force) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Grid/GridGeneric.cs:54)
Opsive.UltimateInventorySystem.UI.Item.InventoryGrid.Initialize (System.Boolean force) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Item/InventoryGrid.cs:76)
Opsive.UltimateInventorySystem.UI.Menus.Chest.ChestMenu.Initialize (Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel display, System.Boolean force) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Menus/Chest/ChestMenu.cs:78)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel.Setup (Opsive.UltimateInventorySystem.UI.Panels.DisplayPanelManager manager, System.Boolean force) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanel.cs:137)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanelManager.SetupDisplayPanels (System.Boolean force) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanelManager.cs:129)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanelManager.SetPanelOwner (UnityEngine.GameObject panelOwner) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanelManager.cs:155)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanelManager.Initialize (System.Boolean force) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanelManager.cs:118)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanelManager.Awake () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanelManager.cs:78)