I have the deathmatch kit agent with a behavior tree following waypoints around my level. I have a set of doors tht automatically open and close on trigger, however when the AI agent goes to the door, while it's opened, the AI agent just turns around and walks away. I have tried disabling colliders on both the agent and the doors. The doors are static walkable mesh. Going at this for hours now with no luck, can someone point me in the direction of what to try?