Miguelfanclub
New member
This happens only when Seek is triggered. I just copied the branch from the 1st person shooter example from UFPS integration pack for npc going to the last position after player has been spoted.
After Seek action, the Npc is not going to the last position from target, is going straight to target no matter what and also crossing walls where there is no navmesh.
After Seek action, the Npc is not going to the last position from target, is going straight to target no matter what and also crossing walls where there is no navmesh.