Non Dominant hand IK issues

Somosky

Member
Hi I'm adding a few weapons to my characters and am using the default animator to learn. When I create a third person character the non dominant hand is in a weird position for the pistol. On the weapon there is a non dominant hand helper which I'm able to use to get pretty good results but then the reload animation doesn't really look right because the non dominant hand is stuck where I've put the reference transform.

Is there another way I should be trying to address this?
 
On the weapon there is a non dominant hand helper which I'm able to use to get pretty good results but then the reload animation doesn't really look right because the non dominant hand is stuck where I've put the reference transform.
You should specify the non-dominant hand position on the ThirdPersonPerspectiveItem component: https://opsive.com/support/document...er-controller/items/perspective/third-person/

For reload you should use the state system to set the hand ik weight to 0 so it doesn't keep the position set.
 
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