In this particular case, what event is this listening for? What is the string for attack complete event?You can adjust the timing of the collision based on the use events:
Animation Event Trigger - Opsive
As you are looking through the inspector fields on the Ultimate Character Controller objects you’ll see a field which looks similar to this field within . . .opsive.com
Sorry, thought I already replied. Oh, the one on the MeleeAction script? I unchecked it and it works! I think I enabled it when I was troubleshooting recoils or continuous attacking... then again I think it was checked on the demo too so may be default.You can adjust the timing of the collision based on the use events:
Animation Event Trigger - Opsive
As you are looking through the inspector fields on the Ultimate Character Controller objects you’ll see a field which looks similar to this field within . . .opsive.com
I unchecked these to fix it,OnAnimatorItemUse and OnAnimatorItemUseComplete are the two events. For any animation event triggers if you hover over the inspector for that field it'll show the event name.
I think he means, hover your mouse pointer over the name of the field in question for a tooltip ie, hover over Wait For Animation Event...I unchecked these to fix it,
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but not sure what you mean about hovering over the inspector or what fields you mean. Am I looking in the wrong spot?
But... it doesn't show the event name. It just says "Is the event triggered with a Unity animation event?"I think he means, hover your mouse pointer over the name of the field in question for a tooltip ie, hover over Wait For Animation Event...
View attachment 11273