Hey, so I've recently added a weapon to my project, and there's an issue with being able to see what the player isn't supposed to see when they quickly bring the mouse down or up.
In the video I first quickly keep bringing the mouse downwards, then I repeat the same with a controller.
I'm assuming the spring is trying to smoothly damp the weapon here, but it'd be still nice to have a "solid" clamp (like max camera angle) to prevent stuff from clipping or moving out of the view without having to rely on very stiff springs.
In the video I first quickly keep bringing the mouse downwards, then I repeat the same with a controller.
I'm assuming the spring is trying to smoothly damp the weapon here, but it'd be still nice to have a "solid" clamp (like max camera angle) to prevent stuff from clipping or moving out of the view without having to rely on very stiff springs.